Fourth Sol Game Studios

Founder Access

Mafias Through Time VR, Founder Dashboard
Fourth Sol Game Studios

Game Dev Command Center

Your full AI-first workflow for Mafias Through Time VR, from Cursor prompts to ComfyUI assets to Steam launch.

Phase 0 Foundation
Phase 1 Playable Loop
Phase 2 Polish Sprint
Phase 3 AI Agent Loop
Phase 4 4 Eras
Phase 5 VR + Launch
Setup Tasks
  • Download Godot 4 (Apple Silicon build)
  • Open project in Cursor, install godot-tools extension
  • Initialize Git repo from Cursor terminal
  • Install ComfyUI (MLX Apple Silicon version)
  • Download FLUX.1 model weights (quantized for Mac)
  • Port one web scene to Godot 4 scene tree
Polish Additions
  • Add film grain + vignette post-process shader
  • Era-specific color grade (LUT per time period)
  • Ambient soundscape for Era 1 (1920s jazz)
  • Particle system: cigarette smoke + dust motes
  • Gold HUD with animated era badge transition
  • NPC idle animations (looking around, adjusting hat)
Player Systems
Player Controller
"In GDScript for Godot 4, create a CharacterBody3D player controller with double jump, wall slide, and coyote time. Expose all tuning vars as @export. Use a state machine enum."
NPC AI
"Write a GDScript NavMesh NPC that patrols waypoints, detects player within a range, transitions to chase, and emits alert signals to nearby NPCs. Add vision cone check."
Era Transition
"Create a GDScript autoload singleton that manages era transitions: fades to white, swaps scene, applies a ColorAdjustmentEffect resource matching the new era's color grade, and fades back in."
Visual + Audio Polish
Film Grain Shader
"Write a Godot 4 GLSL screen-space shader for animated film grain with @uniform float intensity and @uniform float speed. Apply via WorldEnvironment node."
Dialogue System
"Build a GDScript dialogue manager that reads from a JSON file with branching trees, displays speech bubbles above NPCs, and handles player choices via buttons with signal emissions."
Procedural Props
"Write a tool script in GDScript that places prop scenes from res://props/ randomly within defined bounds on a NavMesh surface, avoiding overlap, seeded by an @export int seed."
Engine + IDE
🎮
Godot 4
Apple Silicon native. GDScript, 3D, VR export.
Free
Cursor + Claude Pro
Sonnet/Opus. Composer for multi-file edits.
🌿
Git
Built into Cursor. Commit after every session.
Free
Summer Engine
Godot + MCP server. AI controls running game.
Free
Asset Generation
🖼
ComfyUI + MLX
Local Stable Diffusion. Apple Silicon optimized.
Free
FLUX.1 (quantized)
Best quality/speed ratio for game art on Mac.
Free
🎵
Freesound.org
Era soundscapes, ambient loops, SFX library.
Free
🧊
Meshy / TripoSR
3D model generation from text or image.
Free tier
Polish Boosters
Claude Artifacts
Playable HTML prototypes. Test ideas in minutes.
Included
🔊
Suno (free tier)
Quick era-appropriate music tracks.
Free
🍺
Diffusion Bee
Simple Mac GUI for quick texture gen.
Free
🚀
Steam Early Access
Target Dec 2026 at $5 Founder pricing.
Weekly Iteration Loop
MondayReview weekend playtest notes, list top 3 pain points
TuesdayCursor + Claude: generate new system or fix the top bugs
WednesdayComfyUI session: generate missing textures, concept art, props
ThursdayIntegrate assets into Godot, playtest the full loop
FridayGit commit, update this dashboard, write build notes
WeekendPlay your own game. Note every friction point.
Milestones
Jul 2026 Godot running, first scene ported, Git live Active
Aug 2026 Era 1 fully playable start to finish Upcoming
Sep 2026 Polish pass, showable to press/friends Upcoming
Oct 2026 Summer Engine AI agent loop running Upcoming
Nov 2026 All 4 eras playable Upcoming
Dec 2026 Steam Early Access, $5 Founder launch Upcoming
This Build, Founder Notes