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Fourth Sol Game Studios

fourth sol studios


HTML5 titles

The HTML5 slate

Four titles under the Fourth Sol moniker. Pinned left on a wide screen, full width on a phone. Chariots of Fyah leads.

mafiasThroughTime+VR

Engine Stack: Godot Unreal Engine 5 Open 3D Engine (O3DE)
Targeted Release: 2026–2028

Read more about development

A narrative-driven time-hopping mafia story. Short glimpse.

mafiasThroughTime title screen concept art
title screen · in progress

The names

Leto · Λητώ

In Greek mythology, Leto is the Titaness of motherhood and quiet endurance, mother of Apollo and Artemis, hunted across the known world and hidden from it until she found the one wandering island that would let her rest. A name for someone who protects what matters and survives being hunted through every era… except our Leto rocks a bada$$ Colt .45 with special powers…

Kāla · काल

Kāla is the ancient Sanskrit personification of Time itself, the force that ripens all things and then devours them, a title worn by gods of endings. A name for someone the timeline itself seems to answer to.

Glimpses of the levels

These are fully interactive and rendered in a 3D engine. You can see below we are also targeting some photo-realism with new tools, with a level of co-op/multiplayer also embedded into the game along with other social and interactive real-time features as well.

Scroll sideways · click a frame · or use the arrows

mafiasThroughTime level glimpse 1, rendered in-engine

Story preview

A short excerpt.

In addition to cutting-edge 3D gameplay in the latest engines, we are also targeting as close to photo-realism as possible with the newest tools.

Deprecating advanced photo-realism for later builds…

Thank you to our previous actors and actresses for contributing content and ideation. Feel free to check our Backstage post for future listings on ongoing projects — we are casting a new lead…

backstage.com · casting callUndisclosed Interactive Game — now casting a lead

flag · gameStudioStoryExcerpt

New excerpt / short animation lands here — same frame, same veil. Drop the file in and flip the flag.

Stylised passIn-engine grey-boxPhoto-real target

Trailer

Trailer generating soon — check back as we are developing

Choose your operative

Who pulls the trigger?

The story bends to the one you become

This is who fires the first shot. Your pick lights up and is remembered. No names are attached yet.

Who do you think is Leto, and who is Kāla?

no answers given. You decide below.

Interactive story glimpse

Choose your character. Make the calls.

Your decisions are remembered. Download the .xml file and keep it somewhere safe to remember your decisions now and carry the story forward when fully released...

Pick your playthrough

Whom do you become?

You are choosing your character only, not who fires the final shot; that question comes at the head of the levels. Saved to this playthrough.

Select whom you want to be above to begin the story preview.

Watch the opening

Choose whom you want to be in the section above to begin the story preview. The story stays hidden until you choose.

Second multiplayer project

Ver-Wolf icon: a cracked blood moon with a cybernetic claw

Ver-Wolf

working title

An early asymmetric multiplayer prototype. Cybernetic werewolves versus vampires in dynamic, stylized action, heavily inspired by Underworld.

Ver-Wolf title art: a vampire and a cybernetic werewolf face off under a blood moon
title art · alpha

store pages

Ver-Wolf store iconPresence store icon
Microsoft Store · download laterSteam · download lateravailable via direct early access alpha playtest soon, 2026–2028

Alpha In-Engine Gameplay

loading post…

Third project

Presence icon: a winged sigil on a hexagonal shield

Presence

from the shorts, into the game

Inspired by a collection of short stories and short films already previously released. Sealed visors, pitch-black. A recon unit that is felt before it is ever seen, now crossing over from the page and the screen into a playable world.

Presence title art: a caped operative overlooks a neon city as a winged glider passes below
title screen · concept

concept art previews

Presence concept art: three operatives stand on a high ledge above a terraced megacity at dawn
concept · overlook
Presence storyboard: team leader and recon specialist, visors pitch black
storyboard · from the shorts
Presence storyboard: group line-up and left flank advance, all visors sealed
storyboard · from the shorts

Available via direct early access alpha playtest soon, 2026–2028 · store pages to follow.

Fourth project

Chariots of Fyah icon: a burning bronze chariot wheel

Chariots of Fyah

roman circus · HTML5

A circus-maximus racer built for the open web. Bronze, dust, and a lick of fire on the rim — the fourth HTML5 title from Fourth Sol Studios, riding the same early-access window as the rest of the slate.

Chariots of Fyah key art: a Roman chariot racing through the Colosseum at dusk
title art · alpha

platforms

The App Store badge is the live-looking path, held grey until that listing ships. macOS stays greyed out until that build leaves the stalls. Play the HTML5 build in the meantime.

iOS · coming soon

Fourth Sol Game Studios • More coming 2026–2028